ODROID Magazine
Build a Rootin’ Tootin’, Dual-Bootin’ ODROID Tablet: Using the ODROID-C0 to Make a Professional Grade Tablet for Under USD$100
Hiding in plain sight in the powerful Hardkernel single board computer (SBC), the unassuming ODROID-C0. Slightly larger than a 3,000 mAh battery pack yet powered by a power-sipping Amlogic S805 System-on-a-Chip (SoC) featuring 1Gb of RAM, dual USB (2.0) ports, an eMMC interface, and a microSD storage card socket, this ▶
The G Spot: Your Goto Destination for all Things That Are Android Gaming
As the July issue was going to press, several blockbuster game announcements flew in over the transom and plopped down onto my desk. Therefore, I’ll begin this article for the August issue with a summarized update regarding each of these major events. These significant events include: the Electronic Entertainment Expo ▶
Implementing GPIO IRQ Handlers: Using Python 3 To Control RPi.GPIO
This code and guide are intended to demonstrate GPIO IRQ handling on the ODROID-C1+/C2/XU4/N2. The guide was adapted from the ODROID wiki page at https://wiki.odroid.com/odroid-xu4/application_note/gpio/rpi.gpio_irq. We can simply implement GPIO IRQ handler with Python 2/3. In this guide, we will use Python 3 for programming the handler. Before getting started, ▶
Multi-booting on ODROID-N2: Add The Ability to Select Multiple Operating Systems From A Single Disk
There have been many demands to manage multiple OS and many SBC users had tried to run multiple OS installed in eMMC, uSD and USB storage and, as such, instructions were introduced with a script or Linux commands, as well. Many users succeeded with it but the instructions are not ▶
Linux Gaming: PC-Engine / TurboGrafx - Part 5
In the previous installment of this series, I was able to play a very good mixture of different genres. I found some shooting games I liked, one of my all time favorite adventure games, and even the one sports game I liked on the Nintendo Entertainment System (NES) ported with ▶
How to Build a Monku Retro Gaming Console - Part 2: Configuring the Software
This is a continuation of the Retro Gaming Console article from last month, where we learned how to build a case for a retro gaming console. This installment will show you how to configure the software for the project. In this article, I will show you in detail how to ▶